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Rhythm Fighter is an irresistibly awkward beat-'em-up

Wow Rhythm Fighter makes my brain hurt. It’s the controls: it’s like learning to type on a different language keyboard. There’s an easy option but it puts you at a disadvantage overall and you can feel the game frown at you for choosing it.

I’m getting ahead of myself. Rhythm Fighter is a side-scrolling beat-’em-up where you have to do everything in time to bopping music. And it looks like a cartoon. And you fight giant vegetables. And you only get one life. Got it?

Rhythm Fighter previewDeveloper: echo gamesPublisher: Coconut Island GamesPlatform: Played on PCAvailability: Out now on Steam for £11.40

OK, the controls. They don’t sound difficult but let me tell you: they do not feel natural.

You can turn left and right, and move, roll and attack, but you can’t do this freely. You have to do it within the window of a beat. So if there’s an enemy on the other side of you, you have to turn to face them, then attack, then turn back the way you’re facing and then move on – each button-press as in time to the music as you can manage. Hit it perfectly and you’ll get a damage bonus, hit it OK and the result will be OK, but mess it up and your flow will be interrupted.

Those bloody carrots.

However, you can rid the awkward turnaround move if you opt for the advanced control scheme, and you should. It’s here where the finger-tying comes in. In this mode, you have two sets of movement keys – one for facing left and one for facing right.

You know the keys with the raised bumpy bits on? They’re J and F on my keyboard. The Rhythm Fighter keys are anchored there, which is useful because you can feel them. Incidentally, I didn’t realise these raised bits were to help you type until recently. I’m such an idiot. Then again, I did teach myself my mangled way of typing by playing MMOs so…

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